Author Archives: Micah

About Micah

Oldest of 8 children. I'm skilled in piano performance and computer programming (especially C and Perl on Linux), and have a strong interest in typography, and well-made entertainment media such as books, movies, and video games.

Not Especially Common

Tycho Brahe of Penny Arcade pretty much summed up my feeling of the current state of Wii games:

If your Wii is not used exclusively for bowling when your parents are over, you probably get excited when even the most rudimentary sort of game is released. This is because Wii games that even reach the level of “adequate” are not especially common. Speaking from our own experience, we’re hungry for almost any opportunity to make use of the machine, and each time it happens we’re reminded how much we enjoy using it.

(This is the introductory paragraph to his review of a new game that they deemed enjoyable, namely Steven Spielberg’s Boom Blox.)

Things I Plan To Teach My Kids

As my daughter Joy, currently 8, is growing in understanding as well as curiosity, and as I myself am becoming increasingly aware of the deficiencies in the education that any child in America will receive, whether in a private or a public school, it’s becoming quite clear to me that I should begin to look to supplementing her education, with things that she is unlikely to hear elsewhere, but must know.

The Bible. An atheist teaching the Bible to his children? What on earth!

As much as I’d be happy for our society to be rid of all superstition and myth, the fact is that the Bible and Christianity are an intrinsic part of American culture (though it is waning); she should at least be able to get references to Noah’s Ark, Adam & Eve, etc. Besides that, I think the person most at-risk of falling prey to Evangelical persuasion, is the one who has no preexisting knowledge of the Bible; and given that it’s a virtual certainty that she will encounter attempts at persuasion by Evangelicals, it’s wise to arm her with knowledge.

This past Christmas, some readers may be surprised to discover that I purchased DVDs of Superbook and The Flying House at Amazon for my kids for Christmas. These are Christian Japanese animations from the early 1980s, promoting an interest in the Bible and biblical stories among children. Both series (by the same creators) feature a girl, a boy, a robot, and a professor, and traveling through time to experience (grossly simplified) biblical events. I bought them as much for my wife and I, who’d grown up on them and were feeling the twinge of nostalgia when we purchased them. But I had little fear that brief exposure to a Christian children’s TV series would undo our efforts to promote critical thinking in our children.

Indeed, no worry was warranted, as Superbook actually wound up being a small tool for critical thinking about the Bible, rather than a source of indoctrination. I was gratified to discover that among the stories covered in the first Superbook DVD, is the story of God telling Abraham to kill his son Isaac. How wonderful, when my children then turn to me with the “WTF?” look on their faces, that I am not compelled to explain that God was merely testing Abraham’s absolute obedience to Him, and that Abraham did the right thing by choosing to obey God and murder his son; I can simply shrug my shoulders, return a bit of the “WTF?” look right back at ’em, and tell them why the Bible (as opposed to I) thinks Abraham’s response was just super.

No atheist or anti-Christian indoctrination needed, here. The only difference necessary for installing a healthy skepticism of the Bible in my children, in contrast to the daily Bible readings I was offered as a child, is that I need offer no defense on God’s behalf, to explain away His righteously horrific acts. “Daddy, why did God tell Israel to kill all the children and babies in the city, too (or, in some cases, keep the young virgin women only, and haul ’em away)?” Shrug and give the “WTF?” look. “Daddy, why is humankind being punished for a sin our ancestors committed?” Shrug-and-wtf. “Daddy, why is it justice, rather than blind vengeance, for an innocent person to be given the death sentence, rather than the actual murderer?” Shrug and… you get the picture.

Glory be, and “thank God” for the freedom to not be compelled to pretend things make some strange sort of sense, when in fact they don’t make any at all.

Intelligent Design vs Evolution. Believe it or not, I’m all for teaching Intelligent Design as an alternative viewpoint to Evolution (provided it’s done objectively). Because, despite the fact that it doesn’t even begin to qualify as science, and spends virtually no time at all attempting (and far less succeeding) at actually building a case for Intelligent Design (choosing instead to attempt to tear down Evolution, after which they’d still have to build a case for Intelligent Design), it’s an annoyingly pervasive belief in society, that my children will have to encounter/deal with, and suppressing false, insistent information isn’t nearly so effective as education about it. Besides, nothing demonstrates how ridiculous the arguments from the anti-evolution crowd are, like putting them up next to the mountain of solid evidence for evolution.

(Of course, the people who are vehemently arguing that ID be taught as an alternative “scientific theory” to evolution, have no intention of objectively presenting the arguments from both camps, if history is any indication: instead, they’ll present the arguments for ID (that is, rhetoric), and the arguments they pretend are what evolutionists present, just as they’ve always done. I’m not in favor of that.)

Critical Thinking. Something that was (naturally) quite lacking in my own upbringing, and is critically important to evaluating the truth of all claims, whether they’re made by the Bible, religious institutions, politicians, news media, or history teachers. This is actually, of course, my first priority, but I felt the other two would be more sensationalist interesting placed first. 😉

Among the tools I would like my children to have under their belt, is to be able to detect strawman arguments (as I hinted just above), by simply going and verifying that the claims being argued against, are in fact claims that are being made (and not just ones that have been either set up by the opposition for the purpose of being knocked down, or possibly grossly oversimplified versions of real claims, or actual but decades-outdated claims that no one makes any more). That alone certainly would have saved me a lot of anti-science BS when I was a kid.

Another extremely useful skill, is knowing how to properly handle “statistics” and “studies”, given that such a very large number of claims rest on these, and are built upon them in such a way as to demonstrate a severely poor understanding of how to use them. Checking everything from the reliability of the techniques used to collect the data, to how the presentation of the data is manipulated to sound more significant than it actually is, to deriving a particular conclusion when alternative explanations have not been considered. Understanding the difference between correlation and causality is an especially important and frequently-neglected tool.

History. When we take a day off to celebrate Columbus’ discovery of the Americas, but remain mum on his documented and vicious abuse of the natives to America; when we condemn Cuba for its totalitarian Communist regime, but neglect to mention the role our own despotic presence played, suppressing and squelching any and all power that the elected Cuban president, or autonomy that the nation, possessed; when we gloss over the facts of modern history as it’s being made, by pretending that WMDs was actually a viable reason for invading Iraq, or that it had something to do with the 9/11 terrorist attacks, or that (most importantly) we didn’t completely botch nearly every possible aspect of the war military action; that’s when it’s clear that my child is not going to learn everything she ought to know from government-funded (or private, parent-pandering) academic institutions.

I never liked History/Social Sciences as a kid; I always found it excessively boring. Perhaps because most history texts are scrubbed clean of any of the controversial bits (and therefore, of most of anything that’s interesting). But now, as I’m an adult, and I continually discover the wide disparity between common knowledge and the truth (at least, as apparent by the actual available documentation) about our role throughout history, and indeed our role in the present-day world, I can’t help but find out more about the truth, as I can find it. And naturally, I want my kids to know the real truth (such as is available) as well.

(Such disparities have ever been my downfall: as a fundamentalist Christian, I got into the Harry Potter series of books precisely because there was an obvious disparity between the truth, and the misrepresentations that had become so very widespread in Evangelical Christian circles.)

Boring Web Statistics

So, friends might perhaps be amused to know what some of the highest-volume links to my site are.

One of the top hits on my site is Snails do it, to…, which features a frame from a scene in the excellent documentary, Microcosmos, which features two snails copulating. 🙂 It apparently comes up on Google searches (especially image searches) on phrases like “snails”, “sex animation”, “sex movies”, “how to do sex” (I am not kidding!). I’ve even had a couple hits come in from searches on just “sex”.

Another popular destination is my setting of Mark Twain’s Cannibalism in the Cars, for which I’m right up around the top results in Google (I was the second link, when I just checked). I’m not sure if these people are largely Mark Twain fans, or it’s a popular school assignment, or what.

By far my most popular page from web searches, though (web searches as a whole make a fairly small portion of my traffic: most of my incoming traffic comes from non-search sites that link directly to me) is my post on the Best Pacman Strategy Guide. Which is a short paragraph that comes up #2 in Google searches for “pacman strategy”, and essentially links to Google’s #1 hit for that search. Go figure.

One page that used to get quite a few hits, but doesn’t any longer because I’ve added it to my robots file, which tells web spiders not to index the page for web searches, is this one. It’s a link to a harrowing tale of parents accused of child pornography over some very innocent family photos, taken during a camping trip. The brief paragraph describing the link apparently contained just the right words for my site to come up in web searches such as “naked children photos”… I’d just as soon my site not be found by such queries. Hell, maybe most of them come from diligent FBI workers and the like trying to sniff out the bad stuff, I don’t know. And I don’t care. I’m more than happy to lose that traffic…

(Originally, I wrote the above paragraph in such a way as to try to avoid invoking the same problem terms, so I wouldn’t end up with the same problem for this post, as I did the camping photos one. It then dawned on me, however, that talking about “snail sex” in the first paragraph and “children” in the last, pretty much guaranteed that problem anyway, so I’m resigned to just preemptively adding this post to my robots file before there’s a problem.)

Jack Thompson Writes Take-Two’s Mom

So, Wired has a story on an email that Jack Thompson addressed to the mother of the chairman of Take-Two Interactive (Strauss Zelnick). Includes comparisons with Zelnick and “the Hitler Youth”, and scolds her for her failures to follow Biblical wisdoms like “train up the child the way he should go”, and sparing the rod, spoiling the child.

Reflections on Wii

The Way Games Were Meant To Be Played

So, I’ve had my Wii now for over a month. I’ve had a chance to play several games, and feel like I’ve pretty much broken it in.

From the first moment that you play it, it’s very clear that the Nintendo Wii is something very special. It’s a completely new gaming experience. You play games in ways you’ve never played before, and everything feels just so surprisingly natural. Like, shouldn’t this be what playing games was always like?

Shooters, and games with shooter components to them, have you actually pointing at what you want to shoot, and pulling a trigger. Flying a spacecraft or feathered mount or what have you, consists of holding your remote sideways, and tilting it to be oriented just as you want your craft to be oriented. The same for the cow-racing game in WiiPlay: the whole game is controlled by the orientation of the remote: you never press a single button. Tilt the remote to the sides to turn the cow, tilt it forward and the cow puts her head down and runs faster, tilt it back and she slows. Jerk it upwards, and the cow will jump! It’s a very natural and fluid way to control things.

In Rayman: Raving Rabbids, one of the first challenges you face is cow-hurling, where you swing a cow around on a chain, letting go at just the right moment, to send the cow flying as far as possible. This is achieved by swinging the remote around in circles above your head. Another has you conking rabbits on the head as if with a hammer, by pointing at them with the remote with your right hand, and swinging the Nunchuk attachment down to conk them with your left.

The Wii is such a great way to play games, in fact, that I’m not sure I’d be able to enjoy games on the next “next generation” platforms, unless the Wii’s control paradigms have become an established part of how games are played on all systems. I’m not sure how likely that is, since I imagine Nintendo has patents up the wazoo for all this.

Games, Unworthy of Their Medium

Having said that, though, I’ve had a steadily growing sense of disappointment since I bought my Wii, and it shows no signs of abating. The problem is, that as terrific and amazing a gaming platform the Wii may be, I’ve yet to find any actual games that I can really sink my teeth into.

The games that I’ve enjoyed playing the very most so far, are WiiPlay, Raving Rabbids and WarioWare. and none of these are actually games so much as they are collections of minigames. That gives them tremendous freedom to really get down and explore the Wii control paradigms in fun, novel, and amazing ways; but you can’t very well play just minigames all the time.

Super Mario Galaxy is great. Super Paper Mario, Metroid Prime 3 and Zelda: The Twilight Princess are merely okay. What all of these have in common, though, is that they feel like their controls have been contrived to be Wii-like, rather than really “made with the Wii in mind.” Of course, in point of fact, some of them weren’t—Super Paper Mario and Zelda are both available for GameCube as well.

Sure, I may be swinging my sword/remote to make Zelda attack, but it doesn’t have the same direct immersion factor that, say, swinging your tennis racket in WiiSports has. Sure, Super Mario Galaxy may make heavy use of the “spin” move, which requires you to flick your remote, but no one can tell me they couldn’t just as easily have made that be a button press. There are levels and spots that take more direct advantage of the Wii controls, but they’re really not part of the core gameplay (despite all of that, Super Mario Galaxy is a gorgeous and fun game, and would be gorgeous and fun on any platform it was created on).

Similarly, the game No More Heroes, which features a protagonist with a friggin’ light saber, doesn’t have you actually swinging your remote around for most of the attacks: you press the “A” button. You do swing the remote for Fatality-style final blows, and swing the remote and nunchuk in unison to execute various wrestling throws, and the game play is, all in all, really great (if you completely ignore the incredibly boring and poorly done GTA-style gameplay of the intermissions between the actual fights). But it still feels like the Wii controls have been tacked on, rather than being a core part of the gameplay.

I picked up the brand-new release of Ōkami for Wii. I loved this game for PS2. It came out around the end of the PS2’s lifetime, though, when 360 had already been out, and everyone was talking about how great the Wii was going to be, and the question in everyone’s mind who played that game, I think, was why didn’t these guys wait and release this for Wii? It’s perfect for Wii! This is due to the fact that one of the core gameplay elements is the use of a “divine paintbrush”, where different strokes with the brush achieve various results. However, I’ve been disappointed to find that using the Wii to play Ōkami, has been less enjoyable so far than it had been on the PS2. It actaully feels harder to paint with the remote than it did to use the analog stick, which seems strange. I don’t think it’s that the Wii wasn’t as natural for it as we thought, but I suspect that the team that did the porting may have botched it a little: it feels like it could be more responsive than it is. And, the main attack is performed by flicking the remote, but somehow it seems not to register my flicks all the time; and even when it does, it doesn’t have the speed and agility that a simple button-press would have had.

I feel like the Wii is a terrific gaming platform that’s still looking for the right games, which is a real shame. This split between traditional-genre games which could really have been done on any platform, and these exotic and fun, but light minigame collections, makes me think that maybe Wii developers should be more adventurous in how they design the larger games. We live in an age when the accepted genres have long been established, nothing at all like the glorious 80s, when they were still trying to figure out just what the hell they were trying to make, anyway. Publishers perceive nowadays that any departure from the norm is a grave financial risk. But the Wii’s best bet, I think, will be in radically different, out-of-the-box game design. The minigames obviously recognize this, and maybe some of the better minigames could become springboards to larger, deeper games. But I think it’ll be a while.

Even Traditional Games, Finally Done Right

One thing that has struck me, though, about playing even “traditional” games on the Wii, is that even when you’re playing the sorts of games that could’ve been done on the GameCube or PS2, it still feels more natural on the Wii than it would elsewhere. As I already mentioned, Super Mario Galaxy isn’t, at it’s core, a “Wii game”: you’re still moving mario with an analog stick, and pressing buttons (or swinging the remote in a way that could easily be replaced by a button). But, when I’m playing it, my hands are sitting relaxed at my side, or on the legs of my lap: they’ve been freed. If I were playing this on any other system, my hands would be forced together, both grasping the same controller, less than inches apart. And forced into a position so that the thumbs are pointing toward me (to grasp the analog sticks).

But, since the Wii has split the control across two controller components, my left hand, while manipulating an analog stick and a couple trigger-like buttons, can still be laying with the back of the hand up, the thumb and analog stick resting on the side, in total comfort. The right hand, likewise, can be in pretty much any position I want it to be, since it’s not forced to share cramped space with the left. Hell, I can even just lay lazily on the couch, with my left hand laying on the floor, and still deftly manipulate my digital avatar in complete, as I lay in maximum comfort. It’s such a subtle thing, but it feels so right.

It makes me think of the controller revolution that the original NES brought about. Before then, controllers were like Atari’s paddles and joysticks, where you basically used one hand to do the actual controlling, and the other hand was just to hold the friggin’ thing in place; or you had the Colecovision/Intellivision controllers, with awkward an difficult (even painful!) buttons on the sides, and actual numeric keypads on the front. Nobody did things that way anymore after NES demonstrated the obviously right way to do it. Everything that’s come after that has been a copy of, or an improvement upon, Nintendo’s original controller design (though, sadly, I wouldn’t call Nintendo’s hideous N64 or GameCube controllers “improvements”). I sincerely hope that the same will be true for the Wii’s control designs: it should be the foundation for everything that comes after it.

At this point, the Wii has lost it’s “glow factor” for me, and I’m able to spend my evenings doing more important things, with occasional breaks to play Wii (as opposed to Wii monopolizing my spare moments). I’m still looking for the game that will excite me, but expect it may take a while. I’m still glad I bought it, glad I have it; but it hasn’t abated my hunger for the truly great game, that these days seem to come about once or twice per year (last year’s were Aquaria and Portal, and probably BioShock), and last only days.

Music Tastes

So, at this point, I’ve loaded up my Pandora profile with all my favorite music. Note that most of what it plays isn’t the music I’ve selected (though of course it plays that, too), but various music that shares traits with music I’ve selected. Pandora’s generally very good at finding new music that doesn’t necessarily sound much like the songs I’ve picked, but sound great anyway (and therefore, it’s a good source for finding new albums to buy).

Our other favorite source for music was the International Music Feed channel we could tune into on our Dish Network satellite TV. It played new music from across the globe. We discovered Joss Stone and Amy Winehouse through that channel… sadly, IMF is no more. It was bought and assimilated by another music channel, which seems a lot duller and plays a lot of documentaries. *sniff*

When I’m working on stuff at home, I like to listen to music, and the speakers on my laptop suck. We don’t have an “entertainment center”, so that pretty much means we listen to music on the TV. That was a lot easier when there was a decent music channel… but you can surf the net on Wii (if you buy the “Internet Channel” for $5, and have a wifi connection). I was dismayed to discover that it can’t handle Pandora (runs out of memory), so I looked around for alternatives.

It turns out that finetune.com is pretty decent, and has a wii-specific portal, so I’ve filled up my playlist on FineTune, and am pretty happy with that. Unlike Pandora, it plays exclusively my selected songs, so it may be a more accurate reflection of some of that… except that has a smaller selection of music, so it’s missing some important (but lesser-known) interests of mine. The Delgados, Propellerheads, Lunatic Calm, and Nickel Creek are among the under-represented. Besides that, you can only have up to three songs from any one given artist, so there’d be a lot more Massive Attack and Crystal Method in there to make up for the one Brittany Spears song I’ve got in there *blush* (“Toxic”. What can I say?).

Wget, GSoC, …

It’s been quite a while since I’ve posted last. I’ve got quite a few posts I’ve been wanting to write, but I’ve been pretty insanely busy lately.

Aside from my new Wii (which I plan to post about again, later), my free time has been completely monopolized by my role as maintainer for GNU Wget. The main reason for my the upsurge in my activity related to this project, is that we’re participating in Google’s Summer of Code program this year.

For those who aren’t familiar with it, the Summer of Code (SoC or GSoC) program is an avenue whereby Google spends large chunks of money on fostering an interest in Free and Open Source Software among university student software developers. (See Google’s stated goals for GSoC.)

What happens is, a number of organizations and FOSS projects apply to join the program, and present lists of ideas for projects that students could take on during the summer. A number of students apply to join the program, and submit proposals for projects that they would like to do over the course of the summer. The organizations choose the project proposals they like best, and rank them in order of preference.

Google then decides how many students each organization will get, the organization communicates which students have the most interesting proposals, and—here’s the fun part—Google then pays each student a stipend of $4,500 to work full-time on the project over the summer. (The organization is also given $500 per project on which it has coached a student.)

I had been hearing of GSoC for some time, but had never really understood what it was. An interested student, however (Julien Buty), strongly encouraged me to participate in the program this year (as he wanted to apply for a project with Wget), and in fact got the ball rolling for me. I’m pleased to say that he wound up being accepted, and will now be paid by Google to work on Wget, to improve its handling of authentication over HTTP. One additional student was accepted, Saint Xavier, has also been accepted, and will be working on functionality related to internationalized domain names and web addresses.

This has brought in a real surge of developer interest in Wget, which is very welcome indeed. Up until now, the only active developer on Wget has been myself. Despite Wget being very ubiquitous in the Unix world, and used on millions of installations, it has recently had no real community to speak of. The mailing list has had only a handful of participants, and there are no active developers (sometimes to include myself—I have a day job, ya know!), only occasional patch submitters. But, even though we posted up our “ideas” page less than a week before the start of the student application process, we quickly began to see an influx of interested developers. In fact, along with GRUB, the GNU system bootloader, Wget proposals dominated the applications submitted for the GNU Project.

This ended up translating into a lot of work for me, though, because suddenly a lot of my time was being taken up responding to student questions, critiquing student proposals and giving advice on how to improve them.… Several projects needed to be specified in much greater detail before they could become a useful target for students to apply for, so I wound up spending a lot of time typing up rough specs, and discussing implementation approaches, as well.

While we were only able to choose two to participate through GSoC (which, in itself, was a happy surprise, as through most of the process we expected to get only one), several of the students whose proposals didn’t make the cut have continued on with the project anyway, because they’re interested in contributing and eager to learn and gain experience in the Free Software community.

An approximately equal number of contributors have also recently joined up outside of GSoC, thanks to Saint Xavier’s encouragement that I post a “help wanted” ad through GNU’s Savannah software development portal. I didn’t really think it’d grab much attention, especially as I knew that these ads were automatically closed after two weeks. Boy was I wrong! I got a new developer every day for the first four or five days after I posted.

Assuming it doesn’t fizzle out (it’s early to tell whether everyone will keep their enthusiasm for Wget over the long term), all this additional help means that I can actually realistically think about releasing version 1.12 before the end of the year, which otherwise would have been unlikely. I’m very excited about this, because there are a lot of features I’m going to be very happy to have. Julien and Saint Xavier are both working on pieces that are very high prorities for me for the 1.12 release, and I’m excited that updating Ted Mielczarek’s addition of CSS support to Wget was much easier than I’d hoped.

Perhaps soon, I’ll post an article that gives a better idea of what my pet project actually is, and why it’s so durn useful (as well as what its current shortcomings are, and what I hope to do in the future).

Wee

I picked up a Wii yesterday. 😀

I’ve been calling over at the local Game Crazy every day since Monday of last week. I’d been told they get them in about once every couple weeks. Finally, when I called yesterday, I was told that they got them in, but already sold them—but I was told I should call around to the other locations, since they generally get them at the same time. So I called, and they had ’em, I sprinted over (but it took an hour to get out there, since Sara had the car so had to swing by to get me, after picking Joy up from school). Anyway, they still had one left, so I snapped it up. I spent more than I really wanted to, but they gave me a good deal on used games (buy 2, get a 3rd free), which was only available with the purchase of the console; I also had to purchase a second Wiimote and accompanying Nunchuk attachment. As I’d planned to, I got the second Wiimote by purchasing WiiPlay, which comes with the Wiimote and is only $10 more than a regular one.

Haven’t spent much time with it yet, obviously, but it’s blowing me away so far. It’s such a great gaming platform. Playing Tennis on WiiSports is fun—you play it by actually swinging your Wiimote like it’s a tennis racket, and you can actually feel the impact of the tennis ball (thanks to the rumble motor), and hear it ricochet off, from the Wiimote’s built-in speaker. Another game I’ve played is Elebits, where you’re looking through rooms for these little creatures. To pull something open, slap it aside, or push it over, you just… pull it open, slap it aside, or push it over. It really engages you to participate in the game in ways never before possible.

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Atheist Hip-Hop

I’m spending a lot of time lately listening to Greydon Square, an ex-Christian, atheist hip-hop artist. Both the lyrics and his style are awesome, and he’s received kudos for his work from Richard Dawkins and Penn Jillette. You can check out his website or his myspace account, where you can also hear his music (my favorite tracks from The Compton Effect are Squared, Say, and Extian).

The Good Side of Religion

The Barefoot Bum, an insightful atheist blogger whose site appears in my blogroll, has written a post in which he argues that “no one does any good that follows from religious belief.” I’ve heard this argument before, both from him and others, and decided to post a refutation. Within it, I make several points which I’ve been wanting to write to this blog, but hadn’t gotten around to.

The following is what I posted (very slightly modified) to Barefoot Bum’s site, and is probably visible there in the comments section, though it’s a moderated site and I just posted it, so it’s not there at the time of this writing (and may never be, at his discretion, though I doubt that’ll be the case, since he knows me and generally only refuses to post comments from assholes—and he’s not one of those who defines “asshole” as “everyone who disagrees with me”)

In any case, I recommend you read his post first, to provide context for my response.


To firmly establish the point of contention:

No one does any good that follows from religious belief. Zero.

This statement is immediately obvious to me as false, because I have direct experiences to the contrary.

I guess I’ll submit my proofs-by-contradiction before dissecting your arguments.

While a Christian, I can think of specific instances when I performed acts of charity or helpfulness that I was very disinclined to do, but did anyway in the end because I realized “that’s what God would want me to do” (yeah, WWJD), and would not have done them apart from that. Things like cleaning up after a large group meeting, or setting up chairs, etc, before. Helping a bed-ridden acquaintance with their yard work. All of these are instances of good done that followed directly from religious belief.

I have also been on the receiving end of good done specifically for reasons that stem from religious belief. Including twice having been donated cars from church members, at two different times when we were without transportation or means to obtain it.

Some of these things I continue to do on occasion, but for different reasons. So obviously one can’t make the argument (though many do anyway) that only theists will go out of their way to do good. There are other things, though, that I’m less apt to do these days, partly because I now have a more balanced view of my own needs versus other peoples’ needs—and I doubt anyone that I’m not really close to will be giving me a car any time soon. You really can’t get around that there are actual, observable, acts of goodness that do in fact follow from religious belief, so any further arguments to the contrary are pretty futile. What I see and know trumps anything anyone can argue.

Alright, on to your arguments, then.

It’s obvious that the religious assume that we can talk about doing good independently of belief. When they argue the point, they discuss examples like feeding the poor, providing medical care, helping old ladies across the street, etc.

I’m having trouble seeing what the second sentence has to do with the first. The items you list there may be done for various possible reasons, religious belief being one among them. In particular, the second sentence does not demonstrate that “the religious assume that we can talk about doing good independently of belief.” A religious person can talk about all of those things in the specific context of doing them for religious belief, and quite happily assert (and I’ve known some few that do, quite wrongly of course!) that they would be impossible apart from religious belief. (Naturally, I’m not refuting your assertion that we can talk about doing good independently of religious belief; I am, however, questioning whether you’ve successfully argued the point.)

Your argument wrt “wanting to do it anyway” is a good one, but does not quite lead to your conclusion. In particular, it is non sequitur that

if you already want to do something, and you can tell that people in general want to do it independently of religious belief, then there’s no additional justification necessary to actually do it.

Wanting to do something and doing it are different things, and just because I may want to do something (or, more specifically, desire that it be done, not necessarily by me) does not mean that I am not in other ways disinclined to do it.

Obviously, for all the cases of helping with yard work, or setting up meetings, etc, I wanted to do them, in the sense that they were good things to do. However, I also wanted not to do them, in that I did not particularly like doing them enough to be willing to actually volunteer for it. What tipped the balance in many of these cases actually was the WWJD thinking.

I’ll still help with odd jobs, setting up and tearing down at meetings and events (though, of course, without being a churchgoer, I attend fewer meetings at which to have such opportunities). Sometimes my desire to do a good thing so I continue to be the sort of person I want to be is enough to outweigh my disinclination to do them. And, while there may be some things I decide not to do because “WWJD” wasn’t there to tip the balance, there are other things that I do that I might not have done when a Christian, and wishing to be a particular sort of person, along with heightened desires for squelching ignorance, superstition and irrationality, tip the balance on those occasions. So I don’t think any conclusions may be drawn about whether religious beliefs or their lack or more or less likely to produce a larger total of “good deeds.” This does not change the fact that some good deeds do in fact stem from religious belief.

Anyone who argues that they don’t want to kill me because of their religious belief is basically telling me that they’re a dangerous asshole who would otherwise want to kill me.

Of course. However, it has nothing particular to do with your argument. First of all, you’re speaking here, not of doing good because of religious belief, but of not doing bad because of religious belief. Doing good and not doing bad are perhaps similar, but certainly distinct concepts.

Second of all, regardless of whether you want to categorize “not doing bad” as a form of “doing good”, you have just asserted that its cause is, in fact, religious belief. Ridiculing someone for making decisions based on religious belief is obviously a poor way to demonstrate that the decision did not follow from religious belief. If this point had been relevent to your argument (in other words, if “not doing bad” were a form of “doing good”), you would have just succeeded in firmly disproving the conclusion you are attempting to make.

Note too, though this is irrelevant to the argument, that most Christians I’ve met would actually agree with your conclusion that they are “a dangerous asshole who would otherwise want to kill me.” Wretched sinners saved by grace, remember? These folk happily admit that they are evil by nature: it is in fact an intrinsic part of their belief system. :p


It’s concerning to me that many atheists I’ve conversed with (and for those who do not know me, it’s perhaps worth pointing out that I am, in fact, firmly an atheist myself) wish to paint particular (or all) religions (and/or their practitioners) in black-and-white. If no good ever follows from religious belief, while of course evil does and has demonstrably followed therefrom, it follows that religious belief (at least those which have demonstrably resulted in evil, which doesn’t necessarily include all religious beliefs) is pure evil. Nothing is pure evil; not one thing. It may certainly be argued that religious belief, and in particular, certain religious beliefs, produce more evil (much more evil, even) than good; and even that the beliefs themselves are therefore evil. But nothing is evil in all of its aspects. Nothing in life is ever that black-and-white.Note, that, when arguing whether a particular belief or belief system is true, all of the following arguments are irrelevant to that point:

  • It tends to produce more good than harm.
  • It tends to produce more harm than good.
  • It tends to make the believer happier (thanks Bertrand Russell!)
  • It tends to make the believer less happy.
  • It is immoral not to believe,
  • Dire consequences will result to you (boy, have I heard that one) and your family (think of your children!) if you do not believe.
  • All or some or the majority of the accepted leadership in that community of believers/unbelievers are immoral and/or hypocrites.
  • All (or some, or the majority) of believers/unbelievers are immoral and/or hypocrites.

It’s my belief that there are even several good things that arrive from certain practices that are encouraged in religious settings, that are significantly more difficult to achieve outside of those settings. The practice of prayer, for example, though based upon and directed at a lie, still has important psychological benefits, and while some people are able to find meditations that are not quite so steeped in fantasy that provide similar benefits, I’ve failed as yet to find a reasonable replacement with which I can get comfortable, and I’m not very good at playing pretend. I have encountered one atheist on YouTube who admits to still praying regularly to the God he knows without a doubt does not exist (for mainly emotional reasons, I gather).

A practice of “lovingkindness” has psychological, behavioral, emotional and some tangible benefits as well, and generally results in “good deeds” towards others. This practice is obviously attainable outside of religion, but is still (AFAICT) somewhat more rare there (not that it isn’t fairly rare within the religious community). Mainly, because despite the many harmful (especially fear- and guilt-ridden) structures present in most religious systems, there is often also a structure in place to promote both the practice and attitude of lovingkindness towards other human beings. The Dalai Lama suggests a form of meditation that consists of sending concentrated thoughts of good will and lovingkindness at an object or person. I have mixed feelings about this, and can’t quite manage to practice that myself; and the practice obviously has no real, tangible or direct benefits to the target of such thoughts—it is a psychological exercise only. And yet, the exercise itself can form good “mental habits”, which can in turn bring indirect benefit to the target.

A practice of humility is also beneficial, also somewhat less frequent outside of religious structure (where, however, it is often caricatured and grossly exaggerated to the point of some harm to its practitioner). I would like to see more structures encouraging attitudes of (appropriate) humility and lovingkindness among freethinkers’ children, to encourage the right sorts of psychological habits and practices, that can be very valuable when they are older.