Note that most of these have been tested on the latest (at the time they were written) versions of Google Chrome, Mozilla Firefox, and maybe Safari, but most of them probably weren’t tested much on Internet Explorer.
Training Jam 2016 – Fire Extinguisher training game
Our submission for Training Jam 2016, myself on code and sounds, and Randy Komforty on artwork. We didn’t get nearly as far along on this project as we hoped to, primarily due to my violation of the cardinal rule of game jams: never be developing the game engine itself for the game you’re making. Ah well, it still showcases my cool homegrown game camera implementation, and Randy’s awesome art assets, done with Blender and a bit of Gimp. 🙂
Gate Arena (needs a better name)
Gate Arena is a work-in-progress game. Fairly complete, and the control scheme and game physics are kind of cool, but the game doesn’t really advance yet.
It’s loosely based on my favorite video game from the Intellivision era, Tron Deadly Discs (click here for a video of Tron Deadly Discs gameplay).
My submission for Ludum Dare #32 was AntiCon (click here for the local version of AntiCon if the previous link at LudumDare stops working). It’s kind of a scrolling-shooter kind of game, but with a novel weapon mechanic. The badguys do shoot at you in this game, and the sound effects were a lot of fun to make. 🙂
Another game I wrote, this one as part of the 30th semi-annual Ludum Dare 48-hour game programming challenge. It’s a very simple, Bubble Bobble kind of shooter, where you have to find common ground between friends in your various “worlds” in order to progress.
I wrote a sort of web Pong-like game you can play in your browser. (Based on an old arcade conversion of Pong, called Rebound.)