Friendly Baubles

Click this link to play “Friendly Baubles”, the web browser game I made for the 30th Ludum Dare 48-hour game making challenge. You’ll want to read the game instructions below to know what you’re supposed to do. The theme for this challenge was “Connected Worlds”, and I tried to take a non-obvious interpretation of it.

The link above is to a version of the game that had a few tweaks and improvements made, after the 48-hour time limit. Click here for the actual submitted version. The improved version above fixes some of the “friends” going off their tracks, has the finished set of graphics for “friends”, and adds more variety to the movement of friends in the different worlds.

WARNING! PARENTAL GUIDANCE SUGGESTED. This game includes some humor and phrases that parents may find objectionable for young readers. Play through the game yourself first (it’s not hard to figure out most of the connections to make) and decide whether it’s appropriate for your children before allowing them to play.

(NOTE: Tested on FIREFOX, CHROME, and SAFARI. All other browsers, use at your own risk. Firefox is most heavily tested.)

You live within so many worlds. But your friends don’t know each other. There are connections between your worlds. You’re beginning to lose your identity!

Talk to your friends, grab them and toss them into your other friends, unlocking other worlds. Try and get all your worlds connected! (For starters, try connecting the two people who like to call you “n00b”)

Written by hand in HTML5/Canvas + JavaScript, using the CreateJS library.

Music played on my Yamaha NU-1 upright-action digital hybrid piano. Sound effect generated using Audacity.

Here’s the source repository on github. Source code licensed under the GPLv3, music and images licensed under the CC BY 4.0.

Please remember, if you’re less than impressed by this game and its quality, that I had 48 hours to make it (and several of those were taken up by seeing the excellent David Foley live and up-close! 🙂 ).

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